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We happy few update crash
We happy few update crash







we happy few update crash
  1. #We happy few update crash Patch#
  2. #We happy few update crash full#
  3. #We happy few update crash Pc#

  • Many small fixes, like animation skips, clipping art, etc.
  • we happy few update crash

  • Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
  • Localization fixes (including Arthur’s final cutscene - now translated correctly).
  • Subtitle/language fixes (including several Britishims fixed).
  • The term “non-lethal kills” in the statistics menu was dumb and now is less dumb (“takedowns”).
  • Bodies you are carrying will no longer disappear if there are too many corpses nearby.
  • Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
  • Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
  • Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
  • Rain should no longer show up in the interior of the joy factory.
  • Player can no longer slip into areas when metal shutters open for NPCs (could break quests).
  • Opening the map no longer causes the current quest map marker to persist after the quest is completed.
  • Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
  • Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
  • Bobbies wearing gas mask are no longer immune to caltrops.
  • Rarely, Doctors’ saw weapons had collision and could make characters bounce erratically when both come in contact.
  • You can now equip a single gas mask when multiple are owned.
  • Fixed issues with NPCs teleporting/attaching directly to you during combat.
  • Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
  • Fixed rare crash/infinite loading issues.
  • This should unblock progression for anyone whose saved games were consistently crashing in this location.
  • Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthur’s playthrough.
  • Added game type indication to save game info when loading games.
  • Basically, this is a mode to mess around in and have fun as you’d like. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. You’ll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight. Night’s Watch is the opportunity to play as one of the wellies - or in this case, Constable Constable. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new on-boarding, and a scoring system added. It has had all story elements removed, and is a mostly systemic mode. Survival mode is a return to the Early Access survival experience. It also includes general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.

    #We happy few update crash Patch#

    This patch contains Arcade Mode, including three separate new ways to play We Happy Few. If you experience any issues regarding the update, or in general, please contact.

    #We happy few update crash full#

    Below is a full list of the changes included in this patch for Xbox One, or you can visit our Knowledge Base. This update contains Arcade Mode, including three separate new ways to play We Happy Few.

    #We happy few update crash Pc#

    Update 1.7 for We Happy Few is going live on PC today, March 25, 2019!









    We happy few update crash